Catfish's Cave - Resources For Civilization 2: Test of Time

Unit Sounds in Test of Time

In early versions of Civilization 2, the map for unit combat sounds was hard-coded. Specific sound files were bound to fixed unit slots. Close attention to the relationship between unit slot and sound file was required by scenario designers as multiple unit slots were assigned the same combat sound. The same is true in Test of Time, but this version of the game introduced a new combat sound override in rules.txt (@SOUNDS) which allowed the designer to assign a unique sound file to each unit. However, the default sound map does provide some types of units with enhanced sound effects, eg, separate ground and air attack sounds for fighter-bombers, and multiple salvos from artillery and naval vessels, so it's worth a look.

Default Unit Sound Map

The matrix below shows the default sounds for the 80 unit slots in Test of Time. A unit will use the default sound set if its entry in the @SOUNDS table in rules.txt is set to '<none>'. The soundset used depends on a unit's domain type, ie, ground, air or sea, with some exceptions (see notes). Some sea and artillery sounds are repeated each round of combat.

Unit Combat Sound Map in ToT

Ground Units (Domain 0):
G1 = Swordfgt.wav
G2 = Infantry.wav
G3 = Mchnguns.wav
G4 = Swrdhors.wav
G5 = Elephant.wav
G6 = Cavalry.wav
G7 = Medgun.wav/round + Largexpl.wav
G8 = Catapult.wav
G9 = Fire---.wav + Medgun.wav/round + Largexpl.wav

Air Units (Domain 1):
A1 = Divebomb.wav (air-to-ground)
Aircombt.wav (air-to-air)
Divcrash.wav (unit crashes)
Engnsput.wav (out of fuel)
A2 = Jetbomb.wav (air-to-ground)
Jetcombt.wav (air-to-air)
Jetcrash.wav (unit crashes)
Jetsputr.wav (out of fuel)

Sea Units (Domain 2):
S1 = Biggun.wav/round + Largexpl.wav
S2 = Navbttle.wav/round + Largexpl.wav

Exceptions:

* Units occupying slots 51-61 will use the default sound map, ie, CustomX.wav or ExtraX.wav.

The @SOUNDS section only overrides combat sounds. Air units which run out of fuel or crash, will always produce 'sputter' and 'crash' sounds.



Other Unit Sounds

Unit Type Action Sound File
Settler unit (AI role 5) Builds a new city. Bldcity.wav
Diplomacy unit (AI role 6) Bribes a unit, incites a revolt, investigates a city or steals a technology. Spysound.wav
Sabotages a city (without Gunpowder advance). Spysound.wav
Sabotages a city (with Gunpowder advance). Medexpl.wav
Spy (AI role 6, unit slot 47) Sabotages a unit. Smallexp.wav
Poisons a city's water supply. Spysound.wav
Trade unit (AI role 7) Establishes a new trade route with a city. Mrktplce.wav
Freight (AI role 7, unit slot 49) Establishes a new trade route with a city. Diesel.wav
Sea unit with the trireme flag Becomes lost at sea. Boatsink.wav

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Catfish

18/06/2009

(Last updated 18/09/2009.)